01The goal
The wheel has 37 numbered pockets: 1 to 36, half red and half black, and a single green zero. Bet on a number, a group of numbers, or a colour; if the ball lands in a pocket your bet covers, you win.
02The layout
Numbers sit in three columns of twelve. Bets on the numbers themselves are inside bets; the boxes around them (dozens, columns, red or black, odd or even, low or high) are outside bets.
03How a round runs
Betting opens
As the dealer takes the ball from the last number, a countdown starts at the top of the table.
Place your bets
Pick a chip, then tap a number, a line between numbers, a corner, an outside box or the racetrack.
No more bets
Betting closes when the countdown ends, or when the dealer spins the ball if that comes first.
The wheel reads the number
Where the ball lands is read by the wheel itself. Nobody types a result in.
Wins are paid
The result shows as your video shows the ball land, and wins go straight to your balance.
04Inside bets
- Straight up
- One number, zero included. Pays 35 : 1.
- Split
- Two numbers side by side: place the chip on the line between them. Pays 17 : 1.
- Street
- A row of three numbers (and the trios 0-1-2 and 0-2-3). Pays 11 : 1.
- Corner
- Four numbers that meet at a corner. Pays 8 : 1.
- Line
- Two neighbouring rows, six numbers. Pays 5 : 1.
05Outside bets
- Red or black
- Eighteen numbers each. Pays 1 : 1.
- Odd or even
- Eighteen numbers each. Pays 1 : 1.
- 1–18 or 19–36
- Low or high, eighteen numbers each. Pays 1 : 1.
- Dozens
- 1–12, 13–24 or 25–36. Pays 2 : 1.
- Columns
- One of the three columns of twelve. Pays 2 : 1.
06The racetrack
The racetrack lays the numbers out in the order they sit on the wheel. A press there places several ordinary bets in one go; each is then paid at its own odds, so what a racetrack bet returns depends on the number that comes up.
| Bet | Covers | Chips |
|---|---|---|
| A number and its neighbours | It and the 2 either side on the wheel | 5 |
| Voisins du zéro | 17 numbers around zero | 9 |
| Tiers du cylindre | 12 numbers opposite zero | 6 |
| Orphelins | The 8 numbers in neither | 5 |
| Jeu zéro | 7 numbers closest to zero | 4 |
Chips are counted in your chosen chip: Voisins du zéro takes nine of them.
07Payouts
| Bet | Numbers | Pays |
|---|---|---|
| Straight up | 1 | 35 : 1 |
| Split | 2 | 17 : 1 |
| Street | 3 | 11 : 1 |
| Corner | 4 | 8 : 1 |
| Line | 6 | 5 : 1 |
| Dozen or column | 12 | 2 : 1 |
| Red, black, odd, even, 1–18, 19–36 | 18 | 1 : 1 |
Every bet returns 97.3% of what it takes over time: the single zero is the house's whole edge.
08On screen
- Undo
- Takes back your last chip.
- Clear
- Takes back all your chips.
- Double
- Doubles every bet you have on the table.
- Repeat
- Places last round's bets again.
- Statistics
- The table's last results, hot and cold numbers and the red, black and zero split.
09Glossary
- One numbered slot on the wheel.
- Inside bet
- A bet on the numbers themselves.
- Outside bet
- A bet on a group of eighteen or twelve numbers.
- Neighbours
- The numbers next to a number on the wheel, not on the layout.
- No more bets
- The call that closes betting for the spin.
10Questions
Who decides the winning number?
The wheel. It reads where the ball has landed and reports it to the table; there is no typed result.
What if a spin goes wrong?
If the wheel misses a spin or flags its reading, the round is void and every bet on it is returned.
Do past numbers predict the next one?
No. Every spin is independent; the statistics show what happened, not what will.
Why is there only one zero?
This is European roulette. One zero keeps the return at 97.3% on every bet.




