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Live wheel game · European single zero

How to play Roulette

Roulette is the simplest game on the floor: choose where you think the ball will land, and wait for the wheel. This guide covers every bet on the layout and on the racetrack, and what each one pays.

Wheel
Single zero
Numbers
0–36
Straight up pays
35 : 1
Return to player
97.3%
On this page
  1. 01The goal
  2. 02The layout
  3. 03How a round runs
  4. 04Inside bets
  5. 05Outside bets
  6. 06The racetrack
  7. 07Payouts
  8. 08On screen
  9. 09Glossary
  10. 10Questions

01The goal

The wheel has 37 numbered pockets: 1 to 36, half red and half black, and a single green zero. Bet on a number, a group of numbers, or a colour; if the ball lands in a pocket your bet covers, you win.

02The layout

Numbers sit in three columns of twelve. Bets on the numbers themselves are inside bets; the boxes around them (dozens, columns, red or black, odd or even, low or high) are outside bets.

03How a round runs

  1. Betting opens

    As the dealer takes the ball from the last number, a countdown starts at the top of the table.

  2. Place your bets

    Pick a chip, then tap a number, a line between numbers, a corner, an outside box or the racetrack.

  3. No more bets

    Betting closes when the countdown ends, or when the dealer spins the ball if that comes first.

  4. The wheel reads the number

    Where the ball lands is read by the wheel itself. Nobody types a result in.

  5. Wins are paid

    The result shows as your video shows the ball land, and wins go straight to your balance.

04Inside bets

Straight up
One number, zero included. Pays 35 : 1.
Split
Two numbers side by side: place the chip on the line between them. Pays 17 : 1.
Street
A row of three numbers (and the trios 0-1-2 and 0-2-3). Pays 11 : 1.
Corner
Four numbers that meet at a corner. Pays 8 : 1.
Line
Two neighbouring rows, six numbers. Pays 5 : 1.

05Outside bets

Red or black
Eighteen numbers each. Pays 1 : 1.
Odd or even
Eighteen numbers each. Pays 1 : 1.
1–18 or 19–36
Low or high, eighteen numbers each. Pays 1 : 1.
Dozens
1–12, 13–24 or 25–36. Pays 2 : 1.
Columns
One of the three columns of twelve. Pays 2 : 1.

06The racetrack

The racetrack lays the numbers out in the order they sit on the wheel. A press there places several ordinary bets in one go; each is then paid at its own odds, so what a racetrack bet returns depends on the number that comes up.

BetCoversChips
A number and its neighboursIt and the 2 either side on the wheel5
Voisins du zéro17 numbers around zero9
Tiers du cylindre12 numbers opposite zero6
OrphelinsThe 8 numbers in neither5
Jeu zéro7 numbers closest to zero4

Chips are counted in your chosen chip: Voisins du zéro takes nine of them.

07Payouts

BetNumbersPays
Straight up135 : 1
Split217 : 1
Street311 : 1
Corner48 : 1
Line65 : 1
Dozen or column122 : 1
Red, black, odd, even, 1–18, 19–36181 : 1

Every bet returns 97.3% of what it takes over time: the single zero is the house's whole edge.

08On screen

Undo
Takes back your last chip.
Clear
Takes back all your chips.
Double
Doubles every bet you have on the table.
Repeat
Places last round's bets again.
Statistics
The table's last results, hot and cold numbers and the red, black and zero split.

09Glossary

Pocket
One numbered slot on the wheel.
Inside bet
A bet on the numbers themselves.
Outside bet
A bet on a group of eighteen or twelve numbers.
Neighbours
The numbers next to a number on the wheel, not on the layout.
No more bets
The call that closes betting for the spin.

10Questions

Who decides the winning number?

The wheel. It reads where the ball has landed and reports it to the table; there is no typed result.

What if a spin goes wrong?

If the wheel misses a spin or flags its reading, the round is void and every bet on it is returned.

Do past numbers predict the next one?

No. Every spin is independent; the statistics show what happened, not what will.

Why is there only one zero?

This is European roulette. One zero keeps the return at 97.3% on every bet.

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